![]() If your model has a lot of arbitrary materials for hands, gloves, shirt, pants, etc, but the texture is the same, DO NOT manually import them all. Press the small circle next to BaseColor and select Image Texture. The surface property should be selected to ‘PrincipledBSDF’ If you hit render right now, you’ll notice that all the textures are now white. IMPORTANT: To minimize effort, you can click, hold and drag over multiple eye icons, making them all non-visible.Īlso you will notice the bones are visible, to hide them, got to ‘_arm’ and click the eye. You can hide them by clicking on the eye. Now you’ll notice that the joints and rigid bodies are visible. If you did not delete your previous light and camera before exporting, you will have to delete them. You can also hit undo and revert it to the default scene. Save it wherever you like, just remember where. Hit ‘X’ next to the texture if there is one.įind the location of the texture and select it The surface property should be selected to MMDShaderDev, expand BaseTex Select a material that is missing (or pink) ![]() Open the materials tab, it should be right above the checkerboard icon on the right properties panel Select the mesh, it should have a little upside down triangle icon ![]() In that scenario, expand the following section There’s a chance that your model will not have the textures assigned, Go to viewport shading to ensure all the textures are there and not missing. ![]()
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